![]() This being a video game, obviously there was some treasure inside – locked behind more of Enkanomiya's clever day-and-night puzzles – but there was also some art on a wall seemingly depicting a sequence of runes. (Side note: if I'm writing shit down on an honest-to-god piece of paper, the game is good.) This key surfaced a few hours later while I was rooting around some ruins, so I eagerly made my way back to that gate to pop it open. See, I found a locked gate right by the first checkpoint in the new area and made a note of the named key required to open it. I have fond memories of stumbling into a bit of sequence-breaking while poking around for side quests when Inazuma came out, and Enkanomiya tactfully set me up for a similarly electrifying revelation. ![]() It's also exciting to see these kinds of sub-areas woven into the main regions in bigger ways, but I won't spoil the connection there. There's something powerfully ancient and primordial about Enkanomiya that separates it from the rest of Genshin, and its central quest line has more of a dramatic edge to it than much of the game's main story, perhaps thanks to its Greek inspirations. It turns out I can happily do exactly that, but only because those chests and collectibles are draped in new mechanics and flanked by spellbinding scenery.
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